Sandcastle Beaches Hub
Demo shores now, diverse layouts in the upcoming full game.
Beaches as physics canvases
Every Sandcastle beach is a layout with its own water fetch, sand exposure, and carving room—not just a skin swap. Bubblebird Studio advertises roughly ten layouts in the full game, while the August 2026 demo ships Base and Barrier only. The paid release remains to be announced on Steam.
Use this hub to pick a shore that matches your skill goal, then cross-link to build and collectible guides.
Playable in the demo
Base Beach is the tutorial-grade flat stretch: forgiving tides, wide wet band, and space for first towers. Barrier Beach adds stronger wave fetch and demands moats and buttresses from Protect From the Tide.
Install via Demo Download if you have not played either layout yet.
Planned full-game layouts
Steam store bullets name lagoon, island, sand barrier, delta, atoll, and more. Wiki pages for Lagoon, Island, Delta, and Atoll document expected mechanics based on official text—they are not confirmed demo-playable unless patches add them.
Barrier in demo may overlap conceptually with “sand barrier” marketing wording; our Barrier Beach page focuses on what you can load today. Planned Sandbar Beach layouts describe narrow spit shores distinct from demo Barrier—limited lateral room and wraparound flow expected in the full game TBA.
Customization and unlocks
Collect Starfish to unlock sand type, beach layout, and size options per store description. Read Beach Customization for menu workflow, unlock pacing, and how layout switches affect moat planning. Unlock progression ties beaches to exploration loops in Find Collectibles.
Building per beach
Core physics are shared (Sand Physics), but strategy shifts:
- Base: learn compaction and shallow moats
- Barrier: prioritize spillways and seaward buttresses
- Lagoon (planned): expect calmer interior pools
- Delta (planned): multiple channels and branch moats
- Island (planned): exposure from multiple azimuths
- Atoll (planned): ring shores with varied fetch
Tools and checklists
Bring Digging Tools and Carving Tools knowledge to every layout. Run the Tide Defense Checklist when moving from Base to Barrier for the first time.
Compare demo scope
Demo vs Full Game lists exactly which layouts appear in the free Steam demo versus the TBA full release.
Updates
Beach roster changes will appear in Updates Hub and Demo Launch Update first.
Environment variety is mechanical
Steam copy stresses that beaches differ in simulation context, not only skybox. A lagoon’s protected pool behaves differently from barrier fetch even if the same Sand Physics equations run underneath. Plan builds per layout instead of copying one megaproject across all shores when the full game unlocks them.
Demo mastery path
Week one: Base fundamentals. Week two: Barrier fetch and spill moats. Week three: collect starfish to preview customization menus. Wishlist the full game when you want layouts beyond demo scope—see Demo vs Full Game.
Frequently Asked Questions
Quick answers drawn from the same systems covered above.
How many beaches are in the demo?
Two: Base Beach and Barrier Beach as of the August 2026 demo launch.
How many beaches are planned total?
Steam lists about ten layouts for the full game, including lagoon, island, delta, and atoll variants.
Do beaches share save progress?
Starfish unlocks and customization are described globally. Exact save structure may be clarified at full launch.
Can I customize beach size?
Store text mentions size options via starfish progression. Details may expand in the full game.
Is multiplayer beach sharing planned?
No. Sandcastle is single-player only in current store listings.